While playing the game, press [Ctrl] + [Shift] + C to display the console window. Enter "boolProp TestingCheatsEnabled true" to activate testing cheats mode. This is a very powerful cheat that enables many new things. In Create A Sim, after enabling this code, go into debugmode by pressing [Shift] + N before making a Sim. You now have the following new things in Create A Sim: skin tones, clothing, and some other options such as viewing the skinfilenames. In the game itself, after enabling this code, hold [Shift] and left click on a Sim to have lots of options, such as changing clothes, make your Sim fat or thin, set their aspiration level, etc. This code also can spawn some interesting items, such as the tombstone of L(ife) and D(eath), and family members.
Enable the "boolProp testingCheatsEnabled true" code, then go onto a different family. A strange code will appear at the top right hand corner. If you go onto the Sims' needs, you can click on each one and drag it up or down, whichever desired. You can also increase the skill points of your Sims in the same way. This is useful if you want a promotion, if your Sim is depressed, if you are teaching a toddler to walk, etc. You can also hold [Shift] and click on a Sim. Click on "More", then "Spawn" and create the Tombstone of L and D. You can click on this, then "More" then "Make everyone here friends with me", which helps if you need friends to get promoted, or to complete an aspiration task.
To fill your skills to the maximum level instantly, enable the "boolProp TestingCheatsEnabled true" code. Then, pause the game without going into build or buy, and select your skills icon. When you are in the tab with the skill meter click and drag the pointer over the desired skill bar to raise it.
Use the following trick if you do not have a lot of money and want to buy goods or an object to gain more skill to get a promotion. Buy the particular goods that will help you for a promotion (for example, an exercise machine, or book shelf) and study the knowledge (for example, cleaning). When you get a skill point, delete the item that you bought (sell it before 24 hours have elapsed). You will a get full refund back from that object. If you sell after 24 hours, you will get less money. By doing this, you will gain your skill without losing your money.
Use the following trick if you want your average Sim to buy a house that is above his or her means. First start a family or load one, and find an empty lot. Move the Sim on that lot. Enable the "motherlode" code a few times, just to the point where you can buy the expensive house. Exit the lot, but save the game. Then, evict (move out) the family. Notice that your family is displayed at the "Choose Family" window. You can now buy any house desired.
Get a friendship with a rich Sim (girl recommended). Ask them to to move in. The Sim will bring at least 20,000 Simoleons with them. The money will be added in your account. Then, you can make him or her move out.
When you first move into your new house (especially if you have any kids or plan to, or if you have the Popularity, Knowledge, Family, or Romance Aspiration), do not get a job. If your Sim has a Family Aspiration, then keep it at home to potty train, teach to work, or talk your toddler. If you have Romance, you must keep up with them woohoos. Knowledge may require you to get a job, but it probably will not be a power want. Popularity aspirations will keep you home making friends (unless they work); stay at home and take care of your Sim, their family, and their aspirations.
Go to buy or build mode and use the hand tool. Pick up the mailbox and delete it.
Order for groceries and wait for the man to deliver the goods. When he arrives, do not greet him. He will ring the bell two or three times and wait for you. When you do not answer, he will place the goods there and not take your money.
Go into buy mode. Enable the "moveObjects on" code and click on the baby you wish to select. Without deselecting the baby, use the "moveObjects off" code. Still without deselecting baby, press [F1] to enter live mode. You will now be able to view the babies needs. The baby can only perform one interaction. Click on it, and for a moment a menu will appear that says "Grow Up". If you want an alien child or any child that looks like your family when you adopt them, go to the certain family, and delete the entire the family except for the baby by using the "moveObjects on" code . The social worker will arrive and take the baby. Go back to your other family and adopt a baby. You will get the same child that got taken away.
Wear a Thinking Cap and feed Smart Milk to your toddler.
Use the following trick to decorate your house with custom art. Your Sim must have a Creativity level of 5 and be able to paint a still life. Have your Sim paint, and a frame will appear. Center it on what you want to paint. You can also "paint" something that is not in the game by pressing C to pause the game, then press [Alt] + [Tab] to switch outside the game. Start a graphics program, such as Windows Paint, then load the original captured in-game picture at "c:\mydocuments\eagames\thesims2\storytelling\snapshot.bmp". Then, open the picture or image that you want to replace it with, and put in your game. You must resize your custom picture to match the same resolution as the "snapshot.bmp" file. Copy your custom picture on to the "snapshot.bmp" file, then save it. Press [Alt] + [Tab] to switch back to the game. Your Sim will begin painting your custom picture.
Copy your own MP3 files to the "c:\mydocuments\eagames\thesims2\music\[radio station]\" folder. Start the game, go to the options menu, select the music settings, then the radio station option. You can now choose which songs you want to hear.
Copy your own AVI files to the "c:\mydocuments\eagames\thesims2\music\[television station]\" folder. Note: The AVI file must have a 128x128 resolution and a frame rate less than or equal to 15 fps.
You can play a lot of the game's music and sound effects as MP3 files on your system. Enter the "\tsdata\res\sound" folder. Then, copy any .PACKAGE file to some other location. Rename the copy so that it has a .MP3 extension. The resulting file will be playable as a normal MP3 file. If you want to get a specific track from within one of the larger files (such as the stereo music) you will need a program capable of editing MP3 files.
Enable the "StretchSkeleton" code and use the following value: 100000000000000000000000000000000000.0. Note: This will affect how tall the Sims will be. 1.0 is normal. Your Sim will be so tall that they cannot be seen. Exiting out of the game will deactivate the code.
When you adopt a child, if you greet the social worker before she rings the doorbell, the social worker will not leave your house. If this happens, you cannot buy items, build, or save the game.
Place a lot of columns around the ground and build your house on top of it. When you are done, delete all the columns. Note: Make sure you have a way to get to the house, or no one can get in. Also, you can build a house up to ten stories high up. Make sure you put floor tiling on the top of the column so you can put another column on top of it.
Old Age: When a Sim reaches the end of his life. Results in a white ghost.
Electrocution: Three or more Needs hit -90 (red) while a Sim repairs an electrical object with a low Mechanical Skill. Results in a yellow ghost.
Burning: Fire spreads into the square where the Sim is standing. Results in a red ghost.
Drowning: Energy Need hits -100 (all red) while swimming. Results in a blue ghost that leaves puddles around the house when it appears.
Starvation: Hunger reaches -100. Kids and younger cannot starve. Results in a transparent ghost that will take food out of the refrigerator.
Disease: If a fatal disease is not treated for ten days the Sim will die. Results in a green ghost.
Flies: In a very messy room, when a Sim steps over a plate all flies may form a deadly killer swarm. Results in a purple ghost.
Scared: When three Needs drop below -90 because of a ghost scare. Results in a pink ghost.
Satellite: When a satellite falls on a Sim while Stargazing (without a telescope) or Watch Cloud. Results in an orange ghost. Note: You can sell the Satellite in buy mode.
Note: Babies and toddlers are fire-proof and cannot die by any cause; the Social Worker will instead take them away. Children can die of fire, drowning or disease. Rather than starving to death, children in hunger failure will be taken away by the Social Worker.
While playing the game, press [Ctrl] + [Shift] + C to display the console window. Enter one of the following case-sensitive codes to activate the corresponding cheat function:
|List most cheat codes||help|
|Display information about indicated cheat||help [cheat command]|
|1,000 more Simoleons||Kaching|
|50,000 more Simoleons||motherlode|
|No censor; set to 8 to return to normal||intprop censorgridsize 0|
|Have twins when baby is born||twinzr2cute or twinsr2cute|
|Remove all Sims; use in neighborhood view||deleteAllCharacters|
|Toggle terrain types; use in neighborhood view||TerrainType [desert or temperate]|
|Objects can be placed anywhere in buy and |
build modes; hand tool can move any object
|moveObjects [on or off]|
|Make Sims larger or smaller; 1.0 is normal||StretchSkeleton [number]|
|Prevent Sims from aging||aging [on or off]|
|Slow motion; 0 is normal, 8 is slowest||slowMotion [0-8]|
|Increase game performance with some |
|Vsync [on or off]|
|Turn off facial DNA blending in Create A Sim||faceBlendLimits [on or off]|
|Use in neighborhood screen to invite more |
guests with a party
|intProp maxNumOfVisitingSims [number]|
|Enable postprocessing cheats; requires |
video card that supports pixel shaders
|boolProp enablePostProcessing [true or false]|
|Set to false to place objects out of grid||boolProp snapObjectsToGrid [true or false]|
|Toggle automatic game updates||autoPatch [on or off]|
|Set to false to remove props like rocks and |
towers from neighborhood
|boolprop displayNeighborhoodProps [true or false]|
|Set to false to remove roads from |
|boolprop displayNeighborhoodRoads [true or false]|
|Set to false to removes trees/plants from |
|boolprop displayNeighborhoodFlora [true or false]|
|Set to false to remove water from |
|boolprop displayNeighborhoodWater [true or false]|
|Set to false to removes house graphics |
|boolprop displayLotImposters [true or false]|
|Set to false to remove bridges from |
[true or false]
|Set to false and lots will not light up when |
highlighted in neighborhood
|boolprop lotTerrainLighting [true or false]|
|Set to false to remove removes water |
(ponds) from lots
|boolprop lotWater [true or false]|
|Set to false to remove floorpainting on lot||boolprop lotTerrainPaints [true or false]|
|Set to true and cars will have more detail in |
|boolprop carsCompact [true or false]|
|Set to trueto show lot information||boolprop lotInfoAdvancedMode [true or false]|
|Set to false to remove removes shadows |
on objects outside house
|boolprop objectShadows [true or false]|
|Set to false to remove shadows on objects |
|boolProp guob [true or false]|
|Set to true and walls will no longer cut |
away from selected Sim
|boolprop renderSelectedSimLevel [true or false]|
|Set to true to see the path where the |
selected Sim walks to
|boolProp displayPaths [true or false]|
|Set to true and blocks appear on Sims |
faces and on parts where Sims look at
|boolprop displayLookAtBoxes [true or false]|
|Set to false to place floor tiles outside lot||boolprop locktiles [true or false]|
|Set to false to raise and lower floor even |
when covered with objects
|boolprop constrainFloorElevation [true or false]|
|Set to true to light up objects continuously |
instead of only when used
|boolprop allObjectLightsOn [true or false]|
|Toggle grid in build or buy mode||boolprop showFloorGrid [true or false]|
|Toggle shadows for Sims||boolProp simShadows [true or false]|
|In neighborhood, shows filename of house |
when lot is highlighted
|boolprop ShowLotPackageFilename [true or false]|
|After typing "expand", will you see the game |
version in the cheat box
|Expand or contract console window||expand|
|Close console window||exit|
|Unknown||boolprop lotTerrainCanvas [true or false]|
Use the following case-sensitive codes after enabling the Postprocessing cheats with the "boolProp enablePostProcessing true". Note: Do not enable or use the Postprocessing cheats unless your video card supports pixel shaders.
|Blur effect; red, green, blue value must be between |
0 and 255, and x (bloom) between 0.0 and 1.0
|bloom [r g b x]|
|Centered blur effect; centerX and centerY are screen |
coordinates; x (vignette) must be between 0.0 and 1.0
|vignette [centerX centerY x]|
|Grainy screen effect||filmGrain [0.0-1.0]|
|Letterbox screen effect||letterBox [0.0-0.4]|
Start the game with one of the following command line parameters to activate the corresponding cheat function:
|Result||Command Line Parameter|
|Set screen resolution||-r[width]x[height]|